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I'm an artist, designer, and director focused on XR; Extended Reality (VR/AR/ALL-R).

Here is my latest talk on XR, kicking off a new Los Angeles based event series called XR Garden. XR Garden is the first product of Until Reality, an organization I've founded alongside fellow industry luminaries.

 
 
 

XR PROJECTS

 
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Virtual

Momoland LVL.1

Momoland is series of events curated by visual artist and musician Momo Pixels. For her fourth event she brought me on to create a VR extension of the event. With a wide range of her past pixel art to draw inspiration I got to crafting a neon filled crystalized neo metropolis. For this first iteration I created the majority of the city with Google Tiltbrush and Gravity Sketch. As there will me more Momolands in the future we look forward to collaborating on updated interations of VR Momoland as well as eventually release the final on Oculus Rift and HTC Vive.

THE CULTURE SERIES: PRIMARY

A series of art shows designed to give artists of color a platform to express themselves.

For their second show entitled "Primary" I presented the three primary colors in 3 separate headsets.

 

Design ReALITY TALK:

ARTISTIC EXPRESSION

My talk begins at minute 11.

 
 Chomps Tries to Fill the Void Inside Him   Chomps Tries to Fill the Void Inside Him , forthcoming in Q4 2018 for the HTC Vive and Oculus Rift, is an arcade game in which you play a videogame character, Chomps, who has escaped from his cartridge and must eat and grow bigger (because that’s all he’s programmed to do). In part a nihilistic-cute twist on  Katamari Damacy , in part a soul-searching take on  Hungry Hungry Hippos ,  Chomps  has been developed over the course of a year by a primary team of three. I hold primary design and project management roles and assist with game engine work, while Cameron Stallings is primary visual design and modeling, and Cristiano Ferreira is primary on programming and game engine work.   More Info

Chomps Tries to Fill the Void Inside Him

Chomps Tries to Fill the Void Inside Him, forthcoming in Q4 2018 for the HTC Vive and Oculus Rift, is an arcade game in which you play a videogame character, Chomps, who has escaped from his cartridge and must eat and grow bigger (because that’s all he’s programmed to do). In part a nihilistic-cute twist on Katamari Damacy, in part a soul-searching take on Hungry Hungry Hippos, Chomps has been developed over the course of a year by a primary team of three. I hold primary design and project management roles and assist with game engine work, while Cameron Stallings is primary visual design and modeling, and Cristiano Ferreira is primary on programming and game engine work.

More Info

 

VR SCULPTING FEELS

LIKE A SUPER POWER

 

BELOW ARE 3D MODELS THAT WERE SCULPTED IN VR