Event Production · Interactive Installation

Venice VR Expanded

← All Work
Venice VR Expanded opening night

Years

2020 – 2021

Venue

Portland Art Museum
& Northwest Film Center

Role

Lead Technician
& Installation Artist

Scale

45 headsets
1,000+ demos
15-person team

Overview

Portland, Oregon’s Satellite Exhibition of the Venice VR Festival. In 2020 and 2021, alongside Joshua Young and Nisha Burton of Reflective Brands, I was responsible for organizing and procuring top-tier VR technology. Despite the challenges posed by the pandemic, we successfully provided over 1,000 demos — ensuring a smooth and safe experience for attendees trying VR for the very first time.

Venice VR Expanded official branding

Execution

Designing the run of show demanded an intricate understanding of both the VR hardware and software. As the lead, I trained and guided a 15-person team through facilitating the interaction between attendees and technology. Operating a fleet of 45 headsets for 7 hours a day presented constant friction points — consumer VR hardware simply isn’t built for that kind of sustained throughput. We overcame hurdle after hurdle with a calm and collected approach.

XRXP Installation

In addition to running the event, I presented an interactive artwork during the exhibition. Titled XRXP, the piece was a projected interactive installation that greeted attendees as they entered the venue — bridging the physical and virtual before they ever put on a headset.

Venice VR event coverage

“For the first time in its 125-year history, La Biennale di Venezia is offering its programming both online and at select venues around the globe — Venice VR Expanded 2020, offering access to 39 immersive VR projects from 24 countries through virtual reality headsets in satellite installations.”

Portland Art Museum